
#16 - LSL Cards & Combat - Building the Scene / Environment
Beyond the game board itself the play space needs some attention. In Tabletop Simulator you're contained to the area within the skybox, however with a mix of props, art, effects and skyboxes you can create the illusion any kind of space you need - within reason... don't go overboard with huge 3D assets that will slow game performance, and avoid features that distract too much from the players focal area - the game board itself. For Cards & Combat I decided on a fenced in envi