#18 - LSL Cards & Combat - Mid Dev Break
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The first round of posts were a breakdown of the nuts and bolts steps toward building the board game. Here I'll pause to allow more time...
Chris Buckingham
- May 23, 2021
- 2 min
#17 - LSL Cards & Combat - Lighting the Scene / Environment
Mood, atmosphere and visual clarity can be enhanced by choosing the right lighting. And being a digital game, there's also a need to...
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Chris Buckingham
- May 16, 2021
- 1 min
#16 - LSL Cards & Combat - Building the Scene / Environment
Beyond the game board itself the play space needs some attention. In Tabletop Simulator you're contained to the area within the skybox,...
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Chris Buckingham
- May 9, 2021
- 2 min
#15 - LSL Cards & Combat - Creating a Skybox Panorama
Some game spaces are fully enclosed within a 3D environment built and themed for the game. But often fully enclosed environments require...
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Chris Buckingham
- Apr 25, 2021
- 2 min
#13 - LSL Cards & Combat - Creating a Card Deck
You can't have cards and combat without the card. Below is a short guide on, not on card design, but how to build your decks so that...
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Chris Buckingham
- Apr 18, 2021
- 1 min
#12 - LSL Cards & Combat - Importing 3D Assets
In the previous posts we've sourced and prepped a 3D asset for ingest into Tabletop Simulator and we've modified the texture of the asset...
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Chris Buckingham
- Apr 11, 2021
- 2 min
#11 - LSL Cards & Combat - Texturing 3D Assets
Following on from the previous post on prepping 3D assets, it's time to play with textures. The files below came with the asset...
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Chris Buckingham
- Apr 4, 2021
- 2 min
#10 - LSL Cards & Combat - Preparing 3D Assets
If you're following along I'll assume in part it's because you want to know how the development of Cards & Combat can help you with your...
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Chris Buckingham
- Mar 28, 2021
- 1 min
#9 - LSL Cards & Combat - Game Master and Player Resources
This may not have been covered yet, but, every Game Mode has a Game Master (GM). The role is quite different to a typical Role-Playing...
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Chris Buckingham
- Mar 21, 2021
- 1 min
#8 - LSL Cards & Combat - Game Controls Overview
For this game's development the program we decided upon is Tabletop Simulator, as a digital board game platform it offers a few...
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Chris Buckingham
- Mar 7, 2021
- 2 min
#6 - LSL Cards & Combat - Cards Overview
Along with Combat, Cards are the centerpiece of the gameplay. In the case of this game we researched decks from adventure games (eg....
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Chris Buckingham
- Feb 28, 2021
- 3 min
#5 - LSL Cards & Combat - Character Modifiers / Perks
While aiming to keep the gameplay experience light, it felt a little too simple to have every Playable Character be assigned the same...
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Chris Buckingham
- Feb 21, 2021
- 3 min
#4 - LSL Cards & Combat - Game Modes Overview
With a name like 'Cards & Combat' it's pretty clear what you're in for when playing the game. The Card and Combat elements of play are...
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Chris Buckingham
- Feb 14, 2021
- 2 min
#3 - LSL Cards & Combat - Game Board Features Overview
The next few posts cover portions of the game concept and how they're intended to play out. First up, let's address a few 'surprise...
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Chris Buckingham
- Feb 7, 2021
- 3 min
#2 - LSL Cards & Combat - Game Concept
It all starts with a 'big idea'. How's this game different? What's the genre?... I'll get to that at the bottom of the post, but to start...
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Chris Buckingham
- Jan 20, 2021
- 2 min
#1 - LSL Cards & Combat - an Indie Digital Board Game
I've always had a drive to make a game, any game - who knows why. Early 2020 corona had kicked in, my 2D Tyranobuilder game turned out to...
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