Chris BuckinghamMay 29, 20211 min#18 - LSL Cards & Combat - Mid Dev BreakThe first round of posts were a breakdown of the nuts and bolts steps toward building the board game. Here I'll pause to allow more time...
Chris BuckinghamMay 23, 20212 min#17 - LSL Cards & Combat - Lighting the Scene / EnvironmentMood, atmosphere and visual clarity can be enhanced by choosing the right lighting. And being a digital game, there's also a need to...
Chris BuckinghamMay 15, 20211 min#16 - LSL Cards & Combat - Building the Scene / EnvironmentBeyond the game board itself the play space needs some attention. In Tabletop Simulator you're contained to the area within the skybox,...
Chris BuckinghamMay 8, 20212 min#15 - LSL Cards & Combat - Creating a Skybox PanoramaSome game spaces are fully enclosed within a 3D environment built and themed for the game. But often fully enclosed environments require...
Chris BuckinghamApr 25, 20212 min#13 - LSL Cards & Combat - Creating a Card DeckYou can't have cards and combat without the card. Below is a short guide on, not on card design, but how to build your decks so that...
Chris BuckinghamApr 17, 20211 min#12 - LSL Cards & Combat - Importing 3D AssetsIn the previous posts we've sourced and prepped a 3D asset for ingest into Tabletop Simulator and we've modified the texture of the asset...
Chris BuckinghamApr 10, 20212 min#11 - LSL Cards & Combat - Texturing 3D AssetsFollowing on from the previous post on prepping 3D assets, it's time to play with textures. The files below came with the asset...
Chris BuckinghamApr 3, 20212 min#10 - LSL Cards & Combat - Preparing 3D AssetsIf you're following along I'll assume in part it's because you want to know how the development of Cards & Combat can help you with your...
Chris BuckinghamMar 28, 20211 min#9 - LSL Cards & Combat - Game Master and Player ResourcesThis may not have been covered yet, but, every Game Mode has a Game Master (GM). The role is quite different to a typical Role-Playing...
Chris BuckinghamMar 20, 20211 min#8 - LSL Cards & Combat - Game Controls OverviewFor this game's development the program we decided upon is Tabletop Simulator, as a digital board game platform it offers a few...
Chris BuckinghamMar 6, 20212 min#6 - LSL Cards & Combat - Cards OverviewAlong with Combat, Cards are the centerpiece of the gameplay. In the case of this game we researched decks from adventure games (eg....
Chris BuckinghamFeb 27, 20213 min#5 - LSL Cards & Combat - Character Modifiers / PerksWhile aiming to keep the gameplay experience light, it felt a little too simple to have every Playable Character be assigned the same...
Chris BuckinghamFeb 20, 20213 min#4 - LSL Cards & Combat - Game Modes OverviewWith a name like 'Cards & Combat' it's pretty clear what you're in for when playing the game. The Card and Combat elements of play are...
Chris BuckinghamFeb 13, 20212 min#3 - LSL Cards & Combat - Game Board Features OverviewThe next few posts cover portions of the game concept and how they're intended to play out. First up, let's address a few 'surprise...
Chris BuckinghamFeb 6, 20213 min#2 - LSL Cards & Combat - Game ConceptIt all starts with a 'big idea'. How's this game different? What's the genre?... I'll get to that at the bottom of the post, but to start...
Chris BuckinghamJan 20, 20212 min#1 - LSL Cards & Combat - an Indie Digital Board GameI've always had a drive to make a game, any game - who knows why. Early 2020 corona had kicked in, my 2D Tyranobuilder game turned out to...