While aiming to keep the gameplay experience light, it felt a little too simple to have every Playable Character be assigned the same attributes (e.g. moves per turn, combat strength).
Each Character in the comic has a personality and it needed to be reflected in the gameplay. And every time the game is played it felt important that players had a variety in the buffs, de-buffs and surprise features that could change their play experience when they select from the 100+ available. So a sprinkling of RPG mechanics was included.