Chris BuckinghamMay 30, 20211 min#18 - LSL Cards & Combat - Mid Dev BreakThe first round of posts were a breakdown of the nuts and bolts steps toward building the board game. Here I'll pause to allow more time...
Chris BuckinghamMay 23, 20212 min#17 - LSL Cards & Combat - Lighting the Scene / EnvironmentMood, atmosphere and visual clarity can be enhanced by choosing the right lighting. And being a digital game, there's also a need to...
Chris BuckinghamMay 16, 20211 min#16 - LSL Cards & Combat - Building the Scene / EnvironmentBeyond the game board itself the play space needs some attention. In Tabletop Simulator you're contained to the area within the skybox,...
Chris BuckinghamMay 9, 20212 min#15 - LSL Cards & Combat - Creating a Skybox PanoramaSome game spaces are fully enclosed within a 3D environment built and themed for the game. But often fully enclosed environments require...