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#18 - LSL Cards & Combat - Mid Dev Break
The first round of posts were a breakdown of the nuts and bolts steps toward building the board game. Here I'll pause to allow more time...
Chris Buckingham
May 30, 20211 min read
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#17 - LSL Cards & Combat - Lighting the Scene / Environment
Mood, atmosphere and visual clarity can be enhanced by choosing the right lighting. And being a digital game, there's also a need to...
Chris Buckingham
May 23, 20212 min read
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#16 - LSL Cards & Combat - Building the Scene / Environment
Beyond the game board itself the play space needs some attention. In Tabletop Simulator you're contained to the area within the skybox,...
Chris Buckingham
May 16, 20211 min read
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#15 - LSL Cards & Combat - Creating a Skybox Panorama
Some game spaces are fully enclosed within a 3D environment built and themed for the game. But often fully enclosed environments require...
Chris Buckingham
May 9, 20212 min read
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#14 - LSL Cards & Combat - Objects with Multiple States
One advantage of a digital board game over a physical one is the ability in Tabletop Simulator to consolidate several objects by...
Chris Buckingham
May 2, 20211 min read
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#13 - LSL Cards & Combat - Creating a Card Deck
You can't have cards and combat without the card. Below is a short guide on, not on card design, but how to build your decks so that...
Chris Buckingham
Apr 25, 20212 min read
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#12 - LSL Cards & Combat - Importing 3D Assets
In the previous posts we've sourced and prepped a 3D asset for ingest into Tabletop Simulator and we've modified the texture of the asset...
Chris Buckingham
Apr 18, 20211 min read
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#11 - LSL Cards & Combat - Texturing 3D Assets
Following on from the previous post on prepping 3D assets, it's time to play with textures. The files below came with the asset...
Chris Buckingham
Apr 11, 20212 min read
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#10 - LSL Cards & Combat - Preparing 3D Assets
If you're following along I'll assume in part it's because you want to know how the development of Cards & Combat can help you with your...
Chris Buckingham
Apr 4, 20212 min read
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#9 - LSL Cards & Combat - Game Master and Player Resources
This may not have been covered yet, but, every Game Mode has a Game Master (GM). The role is quite different to a typical Role-Playing...
Chris Buckingham
Mar 28, 20211 min read
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#8 - LSL Cards & Combat - Game Controls Overview
For this game's development the program we decided upon is Tabletop Simulator, as a digital board game platform it offers a few...
Chris Buckingham
Mar 21, 20211 min read
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#7 - LSL Cards & Combat - Combat Overview
Combat is a centerpiece of the game's 'cards and combat' foundation. As mentioned in an earlier post, Cards & Combat is a casual...
Chris Buckingham
Mar 14, 20212 min read
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#6 - LSL Cards & Combat - Cards Overview
Along with Combat, Cards are the centerpiece of the gameplay. In the case of this game we researched decks from adventure games (eg....
Chris Buckingham
Mar 7, 20212 min read
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#5 - LSL Cards & Combat - Character Modifiers / Perks
While aiming to keep the gameplay experience light, it felt a little too simple to have every Playable Character be assigned the same...
Chris Buckingham
Feb 28, 20213 min read
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#4 - LSL Cards & Combat - Game Modes Overview
With a name like 'Cards & Combat' it's pretty clear what you're in for when playing the game. The Card and Combat elements of play are...
Chris Buckingham
Feb 21, 20213 min read
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#3 - LSL Cards & Combat - Game Board Features Overview
The next few posts cover portions of the game concept and how they're intended to play out. First up, let's address a few 'surprise...
Chris Buckingham
Feb 14, 20212 min read
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#2 - LSL Cards & Combat - Game Concept
It all starts with a 'big idea'. How's this game different? What's the genre?... I'll get to that at the bottom of the post, but to start...
Chris Buckingham
Feb 7, 20213 min read
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#1 - LSL Cards & Combat - an Indie Digital Board Game
I've always had a drive to make a game, any game - who knows why. Early 2020 corona had kicked in, my 2D Tyranobuilder game turned out to...
Chris Buckingham
Jan 20, 20212 min read
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