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Learning Stuff Lane - Project Update - February 2022
The new year's already rolling along and on the LSL front things are still in a kind of cruise control. With the world opening back up...
Chris Buckingham
Feb 1, 20221 min read
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Learning Stuff Lane - Project Update - December 2021
It's been a productive year, there's a bunch of content now scheduled well into next year. Time to take a little break. Enjoy the...
Chris Buckingham
Dec 5, 20211 min read
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Stuff Lane - Project Update - November 2021
Not a huge amount to report this month. Australia's lockdowns ended so been spending quality time out of the house and putting energy...
Chris Buckingham
Oct 31, 20211 min read
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Stuff Lane - Project Update - October 2021
Over the last few months I had time to look at Learning Stuff Lane as a Brand, I always had this nagging thought that I could smash...
Chris Buckingham
Oct 3, 20212 min read
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Learning Stuff Lane - Project Update - September 2021
Lots of news and updates!!! COMIC UPDATE - SCENE PREP: Almost time to start the art for Issue #1, with the characters and locations is...
Chris Buckingham
Sep 5, 20212 min read
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Learning Stuff Lane - Project Update - August 2021
Lockdowns are still ongoing in Australia, likely for a while longer. I took some time this month to relocate. While there aren't any big...
Chris Buckingham
Aug 1, 20211 min read
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Learning Stuff Lane - Project Update - July 2021
With the corona situation in Australia the next month is going to be a mixed bag. On the up side there'll be alot more time to get things...
Chris Buckingham
Jul 3, 20211 min read
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Learning Stuff Lane - Project Update - June 2021
Almost halfway through the year, there's alot more to do but alot less than there was 6 months ago. COMIC UPDATE - STORY STUFF: More time...
Chris Buckingham
Jun 5, 20211 min read
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#18 - LSL Cards & Combat - Mid Dev Break
The first round of posts were a breakdown of the nuts and bolts steps toward building the board game. Here I'll pause to allow more time...
Chris Buckingham
May 30, 20211 min read
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#17 - LSL Cards & Combat - Lighting the Scene / Environment
Mood, atmosphere and visual clarity can be enhanced by choosing the right lighting. And being a digital game, there's also a need to...
Chris Buckingham
May 23, 20212 min read
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#16 - LSL Cards & Combat - Building the Scene / Environment
Beyond the game board itself the play space needs some attention. In Tabletop Simulator you're contained to the area within the skybox,...
Chris Buckingham
May 16, 20211 min read
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#15 - LSL Cards & Combat - Creating a Skybox Panorama
Some game spaces are fully enclosed within a 3D environment built and themed for the game. But often fully enclosed environments require...
Chris Buckingham
May 9, 20212 min read
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#14 - LSL Cards & Combat - Objects with Multiple States
One advantage of a digital board game over a physical one is the ability in Tabletop Simulator to consolidate several objects by...
Chris Buckingham
May 2, 20211 min read
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Learning Stuff Lane - Project Update - May 2021
It's already May? The last month flew by, with events in Australia making a comeback and a few other life changes there've been alot of...
Chris Buckingham
May 1, 20211 min read
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#13 - LSL Cards & Combat - Creating a Card Deck
You can't have cards and combat without the card. Below is a short guide on, not on card design, but how to build your decks so that...
Chris Buckingham
Apr 25, 20212 min read
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#12 - LSL Cards & Combat - Importing 3D Assets
In the previous posts we've sourced and prepped a 3D asset for ingest into Tabletop Simulator and we've modified the texture of the asset...
Chris Buckingham
Apr 18, 20211 min read
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#11 - LSL Cards & Combat - Texturing 3D Assets
Following on from the previous post on prepping 3D assets, it's time to play with textures. The files below came with the asset...
Chris Buckingham
Apr 11, 20212 min read
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Learning Stuff Lane - Project Update - April 2021
It's been a 'prep month' of sorts. I'm keen to get the comics out but something in the back of my mind keeps telling me that locking off...
Chris Buckingham
Apr 5, 20211 min read
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#10 - LSL Cards & Combat - Preparing 3D Assets
If you're following along I'll assume in part it's because you want to know how the development of Cards & Combat can help you with your...
Chris Buckingham
Apr 4, 20212 min read
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#9 - LSL Cards & Combat - Game Master and Player Resources
This may not have been covered yet, but, every Game Mode has a Game Master (GM). The role is quite different to a typical Role-Playing...
Chris Buckingham
Mar 28, 20211 min read
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