You can't have cards and combat without the card. Below is a short guide on, not on card design, but how to build your decks so that they're game ready.
- Card Specs. Individual Cards can be any size you like, once imported to the Deck Editor (below) it will compress and resize the entire card sheet. However the card designs I made are high res so that they're print ready, if that's needed in the future. The specs :
- Deck Editor. The deck editor is a modding tool that comes with Tabletop Simulator, for details on where to locate it on your computer follow this link. Each sheet allows a maximum of 34 cards (with slot 35 reserved for a back image). But deck size isn't an issue, these lots of 34 can be combined in Tabletop Simulator to create an infinitely sized play deck.
Once you have all your cards ready select 'Open New Deck'; 'File --> Add Cards', once all are loaded; export with 'File --> Export'. The exported file will have a solid background colour.
The below deck isn't exactly a pile of cards, it's a stack of cash. To avoid having a solid colour fill in the background around the irregular objects (the cash isn't exactly rectangular), I removed the background in Photoshop and exported as a .PNG.
- Importing the Deck into Tabletop Simulator. Finally we get to put the deck into action. 'Objects --> Components --> Cards --> Custom Deck'; place the cursor where you want to spawn the deck; import the face, back, set the number of cards; then use the width and height sliders to tell the program where to crop in on each card - this might take some trial and error, in this case the settings are Width 5, Height 7.
With the basics of deck building sorted next week we'll look at multi-state objects and the benefits of having objects and player markers with more than one state.