One advantage of a digital board game over a physical one is the ability in Tabletop Simulator to consolidate several objects by combining them into, a multi-state object.
For example; if a door object is open you can combine it with a door object that's closed, and during play with a click of a button you change the door from open to closed - no need to store, find and place the new object, it's right there ready and waiting.
The most useful multi state objects are Playable Characters with multiple alternate costumes. With some key characters having 6 or more alternate costumes, with unique perks and descriptions, it makes the play experience so much easier to have the various states at the ready at all times.
- Creating a Multi-State Object. Line up the objects you'd like to combine, this works for any objects; select them all (important: the order you select the object will be reflected in their order in the mulit-state rotation. So the first object selected will take slot 1, the second will take slot 2, and so on); once the objects are selected right click then select 'Create States'... And you're done.
You can either press the state number - 1, 2, 3, etc while hovering over the asset. You can select the object and hit random. Or you can select the object and choose one of the numbered slots in the menu.